Envelopes |
I have begun to explore the skinning of the rig. Using the rig made in 3ds Max, I am using a 'skin' modifier. Then, by selecting each bone, an envelope is assigned to it. I have then started to edit the envelope. As you can see, the amount that the envelope is covering is shown using a colour spectrum. Red mean it is effected 100%. Blue means it is not affected at all and anything in-between is partially effected.
I should point out at this stage that although skinning is a somewhat dark art or skill in its own right, it is important that some form of skinning takes place in order to fully analyse and test any rig. It gives a rig forms and purpose. In addition, I feel that in investigating skinning, it allows me to understand what is needed to be considered when rigging (such as bone position and how this effects the envelope process). I would not consider this to be going off on a tangent and has been factored into the proposed workflow.
Envelope clip - LINK
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