Here are a brief list of topic areas that I feel would be of a benefit to develop:
-Rigging
-Normal lMapping / UV Texturing
-Re-topology
This would either be with a pre made character (i.e. the demo soldier from ZBrush), or I would make a simple character, possibly in ZBrush.
ZBrush model from Semester A |
This is currently just an idea / area that I wish to explore and will probably be localised to maybe just rigging, or just re-topology / textures.
The next phase is to conduct some research into each area and will be mentioned in this blog.
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